Spline Client Scene Handoff and Export QA (Delivery)
A sequence with 7 steps: Duplicate the approved scene into a client-owned Spline file.
By InnovaAI ResearchPublished
What are the steps?
Spline Client Scene Handoff and Export QA (Delivery)
- 01
Duplicate the approved scene into a client-owned Spline file
Copy the master scene out of the agency workspace into a file owned by the client account so the retainer does not depend on one designer's seat. Keep the agency copy as the working master and treat the client file as the delivered artifact.
- 02
Lock the scene structure and name every layer before export
Rename groups and layers to client-facing names, then freeze geometry so late edits do not break the embed. Spline's version history is the rollback point if a rename breaks a variable binding.
- 03
Audit Variables, APIs and Webhooks on the Pro tier
Pro at $30 per seat monthly ($25 annual) includes unlimited Variables, APIs and Webhooks. Confirm every dynamic field points at a live endpoint and that no webhook still targets a staging URL before the client sees it.
- 04
Verify the export target matches the client contract
Web embed with no watermark is available from the Hobby tier at $15 per seat monthly ($12 annual). Apple and Android exports and video export require Pro. If the brief includes an App Store build, confirm the client is paying for the Pro seat before you promise the Xcode project.
- 05
Run the mobile and desktop load check on the live embed
Test the embedded scene on a throttled mobile connection and on desktop, then record frame behavior. Spline scenes that pass on a studio machine routinely stall on mid-range phones, and this check is what protects the delivery timeline.
- 06
Strip agency branding from anything client-facing
Spline does not publish a white-label program, so client-facing exports and embeds carry Spline branding. Tell the client this in writing at handoff rather than letting them discover it on launch day.
- 07
Hand off credentials and a one-page operating note
Transfer the client file, list which tier each seat sits on, and note the monthly cost the client is absorbing. Include the refresh cadence your retainer covers so scope creep on scene edits has a written boundary.
More on Spline
- StrategySpline's Per-Seat Math: Why 3D Delivery Margins Depend on Who Sits in the Editor
- ConceptSpline Seat-to-Retainer Ratio
- Evaluation RuleSpline Rule: Adopt Only When a Client Pays for Interactive 3D, Not for Flat Images
- Decision FrameworkSpline: Buy vs Skip (Agency 3D Delivery Decision)
- Failure PatternThe Spline Per-Seat Trap: Why Agencies Fail to Price 3D Retainers
- Implementation BlueprintSpline Interactive Web Embed Build (6-8 days)